SUBJECT TITLE:
Theory:
Delta Halo is a "quick jump" from Earth
OBJECTIVE:
This
theory is to show that Delta Halo is much
closer to Earth than Installation 04, and that both Installations are within
reasonable travel distance from Earth.
REFERENCE CUTSCENES:
[Cutscene
06 - Field Expedient]
[Cutscene
14 - Helljumpers]
[Cutscene
27 - Once Again, With Feeling]
[Cutscene
30 - Delusions and Grandeur]
[Cutscene
31 - Finale]
>>>>>
Download the cutscenes:
<<<<<
ANALYZING THE CUTSCENES:
[Cutscene 06 - Field Expedient]:
We see Regret’s
assault carrier retreating and preparing a slipspace jump. Miranda chases
Regret immediately after MC and Sgt. Johnson get onboard In Amber Clad.
Tactical
Officer:
“Ma'am! Slipspace rupture off the target’s bow.
It's going to jump, inside the city!”
Navigation
Officer:
“Ma’am? Without a destination solution…”
Miranda: “We are not losing
that ship.”
[Cutscene 14 - Helljumpers]:
Regret’s
carrier successfully made the jump. However, it also pulled the In Amber Clad and many city structures through slipspace
because they were proximately near Regret’s gravity-well jump.
Miranda: “Sorry
for the quick jump, Sergeant. You’re in
one piece?”
Something
one needs to understand is that the In Amber Clad did not have “a destination
solution”, meaning they did not know where they were going or how long the
journey would take. Because they were pulled through slipspace by Regret’s
carrier, and not through their own
undertaking, In Amber Clad’s crew was at the mercy of Regret – the termination point and termination time of
Regret’s slipspace jump would also be In Amber Clad’s.
(Page
336-338, TFoR)
Cortana had plenty of time to think
on the journey. Most of the crew were frozen in cryo for the
trip.
“Captain Keyes? Wake up, sir,” Cortana said.
“We will enter normal space in three hours.”
“All crew accounted for. Spartan 117 is in
cryosleep with the Marine and security personnel.
Waking bridge
officers and all essential personnel.”
(Page
3, TF)
“Damn right. Get down to Cryo Two on the
double, Sam. We’ve got an important package to thaw out – and we drop back into
real space soon.”
Because Miranda
did not know how long Regret’s journey would take, she could not put any of the
personnel into cryosleep, which is standard for any long-duration journey.
Coming out of cryosleep also required a lengthy de-thawing process that they
could not afford (it took over 20 minutes to de-thaw MC in The Flood). Everyone had to
be ready at a moment’s notice for the sudden drop back to normalspace and inevitable
attack by the Covenant - which is why in this cutscene MC and Johnson are
waiting inside drop pods, why the officers remain at-the-ready on the bridge,
and why Miranda apologizes “for the quick jump”. Everyone was prepared and ready to go, but they were still
surprised that the slipspace jump ended so quickly.
[Cutscene 27 - Once Again, With
Feeling]:
Right
before Cortana says her sappy good-bye to MC, you see MC plunge into the very
first room of the Forerunner ship. The exterior doors begin to seal shut.
Notice the wall patterns on the left side of the screen, and how the background
portion of the wall is more set in/offset, compared to the foreground portion.
>>>>> View wall comparison 1
<<<<<
MC remains
in this area as he makes his last statement, then we see the Forerunner ship
leave High Charity and make a slipspace jump.
[Cutscene 31 - Finale]:
The
Forerunner ship emerges out of slipspace one last time for the epic conclusion
on Earth (in Halo 3…). Look at where MC is
standing - he has barely arrived at
the background wall, holding onto it. Look at the textures of the walls – same
patterns again. Finally, notice how this nearest wall is set in from the wall
in the background (the previous cutscene’s foreground wall).
>>>>> View wall comparison 2
<<<<<
No sooner
had MC arrived onboard the Forerunner ship and it jumped for Earth, it just as
quickly emerges near Earth, with MC having only taken a few steps forward into the depths of this ship.
QUESTIONS AND ANSWERS:
----- “How can two Halos be near Earth?” -----
Let’s take
another look at [Cutscene 31 – Finale]:
Look for
the portion of the video at 01:18 where GS343 describes the 7 Halos being on
standby. Examine the way the 7 Halos are arranged.
>>>>> View GS343’s diagram of Halo
alignments <<<<<
Yes, ‘ideally’
they would likely be set up in a fashion similar to this (author: PD):
>>>>> View ‘ideal’ Halo distribution
and activation radius <<<<<
Regardless,
GS343’s diagram of the Halos is displayed this way on purpose – it is his representation of how the Halos are
set up around the galaxy. There is no other reason to display them the way
GS343 did. Notice the lack of consistency in placement throughout the galaxy. Some
of these Halos would even seem ‘fairly close’ to each other - observe the
bottom two Halos.
Here is
another piece of evidence that 2 Halos are near Earth, it is taken from the Halo 2 Limited
Edition DVD: Bonus Materials section. This was one mural of
several that was supposed to briefly describe the history of the Covenant, but
did not make the final cut (note that it mysteriously features one Installation
outside the borders of the galaxy):
>>>>> View Halo 2 LE DVD tablet 5
mural <<<<<
----- “But
that doesn’t cover all areas of the galaxy for activation!” -----
It still
does. Let’s watch [Cutscene 30 – Delusions and
Grandeur]:
GS343: “… They and all
additional sentient life in three radii of the galactic center died, as planned.
…”
Here is a
graphic to visualize what GS343 is saying (author:
Ain Soph Aur):
>>>>> View the distance of 3
galactic radii <<<<<
So, it
would seem from reading GS343’s statement that even though each Halo has an
activation radius of only 25,000 Light Years, when all Halos are activated,
they are somehow amplified and carry their sentient-killing signal far outside
the borders of the Milky Way Galaxy. This scenario could also prevent one
malfunctioning Halo (the destruction of Installation 04) from completely
undermining the Forerunner’s final act of stopping the Flood by leaving a section
of the galaxy un-cleansed. Proper foresight from the Forerunners.
----- “Don’t
you think the UNSC/ONI/Humans would have discovered Delta Halo earlier if it was
that close?” -----
Discovery does not mean public knowledge. ONI
built a base directly on top of a Forerunner temple in Reach. The Spartans were
not declassified until 3 years before the events of Halo 1. UNSC Colonel
Ackerson hid his secret weapons program from the spymasters themselves, ONI.
ONI has
long waged a successful propaganda war, so that even Earthlings do not know something
as important as Reach has been completely destroyed, and that the Covenant are
practically on Earth’s doorsteps.
(Page
98, FS)
“Keeping
Reach’s fate quiet was not the UNSC’s biggest secret, not by a country mile.”
“Virtually no one in the civilian population
knew how perilously close they were to losing this war.
ONI Section Two had done a brilliant job of
preserving the fiction that Earth forces held their own against the Covenant.”
ONI screens
and censors every transmission it can get its hands on, as seen in the Conversations From The Universe booklet - Esko Korpijaakko and Casandra’s letters are both reviewed before
being approved.
Many readers
also agree that Installation 04 was previously known to ONI. When Captain Keyes
first enters the ‘unknown’ system, the planet and moon already have a name.
(Page
12-13, TF)
Location unknown
“A
massive purple gas giant – Threshold – dominated the spectacular view.”
“He hadn’t expected to see the massive
object floating in a Lagrange point between Threshold and its moon, Basis”
Halo Story
Page:
Why, if Halo is in uncharted space, are the moon and planet known as Basis and
Threshold? Eric Trautmann mentioned that the system
had been surveyed, but not charted yet.
Eric Nylund: I’ll throw out a clue here: “uncharted” from who’s perspective? “Surveyed” by whom?
Halo Story
Page:
ONI knows much more than they let on.
Joseph
Staten:
Without a doubt.
Now, if
ONI knew of Installation 04, which was a 3 week long journey in slipspace for
Humans, how much more likely are they to also know of Delta Halo, which is
practically on the doorsteps of Earth and the Sol System?
----- “Exactly
how fast was the jump?” -----
If [Cutscene 27 - Once Again, With Feeling] and [Cutscene 31 - Finale] are great indicators due to
MC’s lack of movement and progress in stopping Truth and taken literally, the
jump could take mere minutes.
To
elaborate on the sense of urgency, MC understood that Truth leaving in the
Forerunner ship would lead the Covenant armada to Earth for the final battle,
since Cortana told him this. It was in his and humanity’s best interests that
he already be deep inside the ship and engaging in
combat. To further strengthen that what Cortana said was true,
and MC having no time to waste, watch [Cutscene 31 -
Finale] at 00:46 seconds in. Visible is Delta Halo and High Charity. Not
visible any more are signs of explosions that we witnessed in earlier cutscenes
– Covenant infighting. I speculate that what remnants of the Brute-faction
fleet that may have survived have jumped out to meet Truth above Earth. What
remnants of the Elite-faction fleet that may have survived are either still
around Delta Halo and High Charity, or chased the Brute-faction through
slipspace for the epic final engagement above Earth (in
Halo 3…). You may have already noticed in [Cutscene
31 – Finale] at 02:15 that portions of a Covenant fleet have already
engaged the UNSC to pave the way for Truth’s arrival.
I
digressed, but back to the question: Another factor is whether the Forerunner
ship had noticeably faster slipspace engines than Covenant ships – and whether
Bungie would show this difference in the video games. The other answer is that
Covenant slipspace engines are very close on par with what they’ve imitated and
reverse-engineered from Forerunner technology. This is possibly the answer when
you view [Cutscene 16 – One Way Ticket]. High
Charity comes out of slipspace above Delta Halo at the same time as the rest of
the fleet. This does assume that High Charity also uses the Forerunner ship to
perform slipspace jumps.
If High
Charity and the Forerunner ship had the same slipspace technology as the rest
of the Covenant fleet, then the only logical explanation is that Delta Halo is
near Earth. At the same time, Truth and Tartarus left
in their own Phantoms for their respective duties. Truth had every reason to
believe that Tartarus would activate the Halos. In
order for Truth to reach his objective somewhere on Earth, his slipspace jump
has to be short enough for him to arrive on Earth before Tartarus activated the Halos and
killed everyone, including Truth.
Viewing [Cutscene 06 - Field Expedient] and [Cutscene 14 - Helljumpers] tells me that the
duration of Regret’s jump, based on Covenant slipspace engines (and not the
considerably slower Human technology), could possibly take up to several hours.
Even so, the distance is substantially less than Installation 04. Delta Halo is
literally a “quick jump” from Earth, however you look at it.
CONCLUSION:
- Regret’s slipspace journey onboard Covenant assault
carrier from Earth to Delta Halo, maximum possible time taken: several hours
- Truth’s slipspace journey onboard Forerunner ship
from Delta Halo to Earth, maximum possible time taken:
several minutes
- Average these two time estimates for: a very “quick jump”
Delta Halo
is much closer to Earth than Installation 04, and is literally a “quick jump”
from Earth. It is within the close confines of the Inner Colonies, but outside
Sol System. Two installations near Earth - which itself is far from the
galactic center, GS343’s diagram of the 7 Halos, and the Halo 2 LE DVD mural show
that there is no uniform and ‘ideal’ dispersion of the Halos to cover the
expanse of the galaxy.
APPENDIX A - THE
At this
point, time-altering theorists, who use the Reach crystal’s magical effects to
explain every situation in Halo 2 where there is supposedly a time-gap issue,
chime in.
----- “Oh! These
scenes are time-altering in effect! This is yet another one of those dozens of
situations in Halo 2 where the crystal must’ve somehow come into play!”-----
The video
games do not need time-altering (I
lump all time traveling/bending/looping/warping definitions as ‘time-altering’)
super magic crystals to explain the portion of the stories they tell. The video
games have always been able to stand on their own. Neither does the Delta Halo
“quick jump” theory require any mind-boggling, time-altering magic to stand on
its own.
Shiska: Guess what? Out of the millions that have bought and played the
second Halo, only a tiny handful have actually READ these books. As such, it'd
be unwise to reference the books directly in the game, as the reference would
be obscure and misunderstood by the majority of players.
There is
ample evidence that less-appealing and/or complicated and messy issues don’t and won’t see daylight in the video games. One of these issues is the corniness (thanks, HBO) of time-altering
plot devices. It would be one of the most confusing plot devices to the 95+
percentage of the population that only play the video games; not only that, even
novel readers and theorists can’t agree as to what exactly it does, or how to
easily explain it to someone else without practically writing a book.
Halo
Story Page: ‘Time travel’ has been decried by some readers as one of the
more hackneyed plot devices in story telling. The events of Sep 7, 2552 at
Reach provide ample possibility of that device being employed in Halo 2. What
comments do you have in regards to time travel, Halo 2, and storytelling in
general? [Or, paraphrased] Time travel is a little corny, don’t you think?
Joseph
Staten:
Absolutely (Mr. Staten then goes on to talk about teleportation
being okay, presumably when Gravemind sends MC and
the Arbiter on their new missions).
You may
argue that HBO’s Halo Story Page is strictly referring to one set of
time-altering plot devices (‘time travel’), but when you consider the context
of the question being asked, Mr. Staten’s understanding of it and the resulting
answer, time-altering is just plain and simply corny.
APPENDIX B - ADDITIONAL QUESTIONS
AND ANSWERS:
----- “Why does it matter that Delta Halo is
within reasonable travel distance to Earth, similar to Installation 04? -----
You
realize it matters when you understand the importance of what GS343 reveals
about the effective range of the Installations, and just how massive the Milky
Way Galaxy is.
There were
only 7 Installations to cover the entire expanse of the galaxy. Each
Installation has a maximum activation radius of only 25,000 Light Years. The
Milky Way Galaxy is 100,000 Light Years wide, up to 100,000 Light Years deep,
and at the very center, up to 30,000 Light Years tall (I said “up to” because scientific figures vary).
By
observing this diagram, you see that there is very little leeway to put the
Halos wherever the Forerunners chose to put them on a whim:
>>>>> View ‘ideal’ Halo distribution
and activation radius <<<<<
That
diagram shows how 7 Halos need to be similarly placed in order to completely
cover the range of the galaxy. And yet, GS343 reveals to us that the placement
of the Halos is NOT uniform! Some Installations would even appear to be above/under
the horizontal plane of the galaxy, which is not needed because the galaxy is
not that tall. It is the proper horizontal distribution that matters.
>>>>> View GS343’s diagram of Halo
alignments <<<<<
And again,
the Halo 2 LE DVD mural also shows us that the Halos are not distributed
uniformly. One Installation is even ‘wasted’ covering empty space outside the
borders of the galaxy. There seems to be a decently-sized coverage gap for the
center of the galaxy:
>>>>> View Halo 2 LE DVD tablet 5
mural (with range estimates) <<<<<
The
Forerunners happened to place two Halos near Earth - much to humanity’s
surprise - despite the fact that Earth itself is far away on an 'edge' of the
galaxy within the Orion arm. There is no way given these new revelations that 7
Halos could effectively cover the expanse of the galaxy.
Only with GS343's
final statement about possible amplification powers (that I mention in the
theory above) rescues the fact that Halos can be non-uniform in distribution
throughout the galaxy, and still kill
all life within the range of three galactic radii.
Last
updated: 02/19/2005 02:04 PM